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- on mouseDown
- global numb, mydatebase, h, v
- puppetSound("kan")
- repeat while stillDown()
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to 44
- next repeat
- end if
- set the castNum of sprite clickOn() to 43
- end repeat
- set the castNum of sprite clickOn() to 43
- set h to the locH of sprite 15
- set v to the locV of sprite 15
- if item 11 of line numb of mydatebase <> 0 then
- else
- puppetSprite(15, 1)
- set the locH of sprite 15 to h
- set the locV of sprite 15 to v + 220
- end if
- updateStage()
- unLoad()
- go("movie")
- end
-